
Mara Rinn
Native Freshfood Minmatar Republic
1791
|
Posted - 2012.08.30 22:56:00 -
[1] - Quote
ReptilesBlade wrote:This decision came last night. I had to move some large items and needed to make a long trip in my Orca. I left my home base and got to where the items were for pick-up after flying manually for almost an hour and a half. Once I docked I realized that I just spent an hour and a half to move fictional items from one place to another and I was only half done! I am not making isk, and I am not even having fun. I am working for no pay at a dead end job with no prospects to better myself. Make no mistake; this "game" is nothing more than a false job.
You will need to learn how to manage your time better, if you are going to succeed in your own business. You need to write down what you plan to do, estimate how long that's going to take, give yourself that much time and focus on doing that thing for half an hour to an hour and a half (no less, or you get nothing done, no more or you'll burn yourself out). Make no mistake, most of the issues you raised in your post that aren't about people are about how the game is exposing your inability to manage your time correctly. I highly recommend stealing someone else's time management system and making it your own: start with Getting Things Done by David Allen.
ReptilesBlade wrote:Beyond the reasons above I am also sick of the player base. The vast majority of the players are just jerks or selfish petulant children. One just wants to bully everyone else and the other just wants to whine and cry and throw a tantrum until they get their way.
Clients of a business are no different. Some people will not like the time that it takes you to do the job you want to do. They will bully you, they will whine and complain and ring you three times a day just to get their way: regardless of your professional opinion about the fact that it takes 7 days to set concret
ReptilesBlade wrote:5. Eve is not an escape, it is a prison designed to keep your inner potential restrained.
EVE is a mirror. You set your own goals. You measure your own progress towards those goals, and you are responsible for managing your time. If something happens during your allotted time that demands your attention, you need to be realistic: staying online for half an hour right now to protect that w-space POS means that you're valuing that POS enough to be worth half an hour of your time that you didn't plan spending in the game.
This is where I draw a distinction between "casual" and "hardcore" players: it is simply that line between "life schedule dictates playtime" versus "playtime dictates life schedule." Some people fall into being "hardcore" simply because they aren't willing to tell their friends, "sorry guys, I have real life commitments and obligations to meet." Expect to see more writing in the popular media about the mental tarpit that is "grind" in an MMO: not only does it waste your time in-game, it teaches you that "grinding" will get you what you want: keep working that boring day job and you'll get money. Don't bother thinking about ways that you could get more money or enjoyment out of life.
EVE is a great tool for training yourself to be more disciplined. Set measurable goals: "I want to spend one hour in game per day, and for that time I want to be earning 1B ISK a month." Then start thinking about what you will be doing with that one hour to achieve your goal. As the carpenter's adage goes, "measure thrice, mark twice, cut once."
For the CCP folks reading this thread: please pay attention to the habits that people are forming around your game play. People harvest ice because that allows some productive activity to be done in-game, with conversations that last hours, while real world obligations can be attended to. Stop thinking in terms of, "we don't want people playing AFK" and more in terms of "we want people logged in, even when doing housework." An AFK player harvesting ice is worth more to the game than any number of bots. Get rid of the bots and the AFK, you'll have two new problems to deal with: one is keeping people subscribed, the other is fixing the harvesting mechanic to allow for greater ISK/hr without breaking the market.
As for the players being nasty: that is the culture of the universe. The real world is exactly the same, people only behave themselves politely because they fear the consequences. Civilisation is a thin veneer over the barbarian within us all.
Day 0 advice for new players: Day 0 Advice for New Players |